Prospector's Guide Teaser

Here's the newest teaser...was fun to wrap my head around the UI design as well.  You can get away with quite a bit just maintaining value relationships that direct the eye and keying in full saturation only where it belongs (that being highlighting what the user is actively engaging).  A good process check while working up the early comps was switching to grayscale to confirm what was really reading.
check it out:

No comments: