Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

2/18/2016

Homeworld: Deserts of Kharak early conceptart

  Homeworld: Deserts of Kharak is out and moving strong... So grateful to have had the opportunity to work in such a rich sandbox as Homeworld and am proud of what BBI has accomplished through the many twists and turns along the way.
Here is a few early initial comps I did of the expedition embarking out of dry dock and our hero unit on its journey...mostly trying to capture the spirit of adventure before anything too specific...







and here is a GoogleEarth overpaint of the units for a scale reference :)

5/31/2013

Gameplay footage

Here's a look at the current alpha footage of Hardware and a painting I did of the Baserunner interior for the video.  Love imagining close quarter spaces and what makes them interesting... the devil is in the details.  If I had more than a day then I would add a lot more to bring out the lived in quality of those little personalized elements.





8/25/2012

Spacemarine explorations


Some early explorations for Forge World while working at Relic Entertainment on Spacemarine.









4/05/2012

Salvage

Space-wreckage study

1/06/2012

More Hardware...



Here's a scale establishing image. Tricky selling the massive size...the final art could benefit from some more human scale references.
also a quick Ipad sunset study...and our company website is up and running. Check out


8/19/2011

HARDWARE


Here's some concept art for our first title here at Blackbird Interactive. You can find some more art at longmarchindustries.com.











9/03/2010

Quick-Sketch 01

Did this quickie over lunch

7/23/2010

Some More DOW2 preproduction work

Here's a few more exploratory pieces I did for DOW2. This work is a bit dated as all of the work I've done in the last 3 years is not yet approved for release.

5/24/2010

Some Dawn of War 2

Some older Dawn of War 2 preproduction work/promotional art ect...

This is only a small portion of the environment exploration that happened

copyright THQ/Relic Entertainment

5/22/2010

Company of Heroes: Animatics

Here's a few of the 2D BGs that I did for the Company of Heroes and Company of Heroes: Opposing Fronts animatics/cinematics. Many don't represent the final look of the shot as there are multiple missing depth of field/atmospherics/fx layers ect, so some of them seem pretty flat.

copyright THQ/Relic Entertainment