Here is a few early initial comps I did of the expedition embarking out of dry dock and our hero unit on its journey...mostly trying to capture the spirit of adventure before anything too specific...
Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts
2/18/2016
Homeworld: Deserts of Kharak early conceptart
Homeworld: Deserts of Kharak is out and moving strong... So grateful to have had the opportunity to work in such a rich sandbox as Homeworld and am proud of what BBI has accomplished through the many twists and turns along the way.
5/31/2013
Gameplay footage
Here's a look at the current alpha footage of Hardware and a painting I did of the Baserunner interior for the video. Love imagining close quarter spaces and what makes them interesting... the devil is in the details. If I had more than a day then I would add a lot more to bring out the lived in quality of those little personalized elements.
8/25/2012
4/05/2012
1/06/2012
More Hardware...


also a quick Ipad sunset study...and our company website is up and running. Check out
8/19/2011
HARDWARE
9/06/2010
9/03/2010
7/23/2010
Some More DOW2 preproduction work
5/24/2010
5/22/2010
Company of Heroes: Animatics
Here's a few of the 2D BGs that I did for the Company of Heroes and Company of Heroes: Opposing Fronts animatics/cinematics. Many don't represent the final look of the shot as there are multiple missing depth of field/atmospherics/fx layers ect, so some of them seem pretty flat.

copyright THQ/Relic Entertainment


copyright THQ/Relic Entertainment
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